Why the Ingame Items Market is Broken: a Gamer’s and Trader’s Perspective on Trading Inefficiencies
Most of the ingame item shops are so time and cost inefficient that they impede the ingame goods from flowing to where they’re most needed and degrade the overall experience from gaming as a result. In this post, we’ll take a look at what’s wrong with the ingame items market and put you in the […]
What Makes Games So Addictive: the Psychology Behind Gaming
How do games win our hearts — and our pockets? We have all been stuck playing for hours without noticing the time passing by — but what makes games so addictive? In this article, we’ll explain the psychological mechanisms that games trigger to give us pleasure — and generate $140 bln in revenues for […]
Reinventing the Value Creation in the Gaming Industry: Who’s Ruling it Now?
The gaming world consists not only of gamers and game developers. It involves all sorts of participants that interact with each other along the value chain of game creation and promotion. In this article, we’ll describe how each of them gets involved, how they work together, and what brings them profits. But most importantly, we’ll […]
Esports Outperforming FIFA and NFL? 6 Crazy Facts You Didn’t Know About the Esports Industry
Esports is growing at a 41.3% annually and, according to Newzoo report, this growth will transform the sphere into a $1.5 billion market by 2020, when about 300 million people will be watching eSports. And all that’s up from just $362 mln in 2017! Today we’ll share some crazy facts that show the on times […]
Adult women play video games more than boys do: who’s the main force behind the 2,2 billion gamers community?
If the gaming industry’s core is a game, the gamers are its main driver. But today, the notion “gamer” can relate to roughly ⅓ of the world’s population as reportedly 2,2 billion people play games. As a result, it’s hard to pick an “average” gamer and link his/her gaming and purchasing patterns to the growth […]
Virtual Worlds’ Diversity: which gaming genres and platforms account for the growth of a $140 bln industry?
The gaming industry is growing at several times the rate of the overall world economy and at the center of it all sits the game. Some PC games attract over 60 million unique users — an amount only outnumbered by the 20 biggest countries’ populations. Other PC games reap $7,5 bln in annual revenues — […]
A $140 Bln Gaming Craze: the Gaming Industry’s Overview and the Role of Ingame Items
Today we’re releasing the very first FiPME blog post out of the many to follow. Whether you’re a gamer, a startup investor, or a passerby who has nothing but a slight curiosity for the gaming industry, we’ll be delivering brief but informative content on all sorts of gaming-related topics which will be interesting and easy […]