Reinventing the Value Creation in the Gaming Industry: Who’s Ruling it Now?
The gaming world consists not only of gamers and game developers. It involves all sorts of participants that interact with each other along the value chain of game creation and promotion. In this article, we’ll describe how each of them gets involved, how they work together, and what brings them profits. But most importantly, we’ll […]
Esports Outperforming FIFA and NFL? 6 Crazy Facts You Didn’t Know About the Esports Industry
Esports is growing at a 41.3% annually and, according to Newzoo report, this growth will transform the sphere into a $1.5 billion market by 2020, when about 300 million people will be watching eSports. And all that’s up from just $362 mln in 2017! Today we’ll share some crazy facts that show the on times […]
Adult women play video games more than boys do: who’s the main force behind the 2,2 billion gamers community?
If the gaming industry’s core is a game, the gamers are its main driver. But today, the notion “gamer” can relate to roughly ⅓ of the world’s population as reportedly 2,2 billion people play games. As a result, it’s hard to pick an “average” gamer and link his/her gaming and purchasing patterns to the growth […]
Virtual Worlds’ Diversity: which gaming genres and platforms account for the growth of a $140 bln industry?
The gaming industry is growing at several times the rate of the overall world economy and at the center of it all sits the game. Some PC games attract over 60 million unique users — an amount only outnumbered by the 20 biggest countries’ populations. Other PC games reap $7,5 bln in annual revenues — […]
A $140 Bln Gaming Craze: the Gaming Industry’s Overview and the Role of Ingame Items
Today we’re releasing the very first FiPME blog post out of the many to follow. Whether you’re a gamer, a startup investor, or a passerby who has nothing but a slight curiosity for the gaming industry, we’ll be delivering brief but informative content on all sorts of gaming-related topics which will be interesting and easy […]