FiPME partners with Gamerjibe for the world’s biggest virtual gaming conference

We live in a crazy world. Where everything shifts digital and everything is possible all in a sudden. Would you expect Formula 1 drivers to stream daily on twitch? McLaren Lando Norris does it. Ferraris LeClerc is killing it. The NBA goes digital and conferences do as well: At www.fipme.net we are building the future […]
The History and the Team Behind FiPME: Interview with Founders, Part 1

Lately, we’ve been writing a lot about the gaming industry and its prospects as well as about our own exchange and its role in the space. But what we haven’t done so far is tell you who we are! And since our supporters are from different parts of the world and we can’t meet each […]
The Ingame Items Market is Broken… But Here’s How it Can Be Fixed

In our previous article, we examined the problems you’d face if you want to buy or sell ingame items. And given how many problems there are, most likely you’d give up on trading and just keep playing, even at the cost of losing potential income. But we at FiPME believe those problems can — and […]
Why the Ingame Items Market is Broken: a Gamer’s and Trader’s Perspective on Trading Inefficiencies

Most of the ingame item shops are so time and cost inefficient that they impede the ingame goods from flowing to where they’re most needed and degrade the overall experience from gaming as a result. In this post, we’ll take a look at what’s wrong with the ingame items market and put you in the […]
What Types of Downloadable Ingame Content Are There and Why Do We Buy Them?

As explained in our previous article, games conquer us so easily because they let us fulfill our basic needs in a way that brings us more pleasure and less hurdle than when we fulfill the same needs in real life. And as the gaming world is shifting towards the F2P monetization model, game producers tend […]
What Makes Games So Addictive: the Psychology Behind Gaming

How do games win our hearts — and our pockets? We have all been stuck playing for hours without noticing the time passing by — but what makes games so addictive? In this article, we’ll explain the psychological mechanisms that games trigger to give us pleasure — and generate $140 bln in revenues for […]
Esports Outperforming FIFA and NFL? 6 Crazy Facts You Didn’t Know About the Esports Industry

Esports is growing at a 41.3% annually and, according to Newzoo report, this growth will transform the sphere into a $1.5 billion market by 2020, when about 300 million people will be watching eSports. And all that’s up from just $362 mln in 2017! Today we’ll share some crazy facts that show the on times […]
Adult women play video games more than boys do: who’s the main force behind the 2,2 billion gamers community?

If the gaming industry’s core is a game, the gamers are its main driver. But today, the notion “gamer” can relate to roughly ⅓ of the world’s population as reportedly 2,2 billion people play games. As a result, it’s hard to pick an “average” gamer and link his/her gaming and purchasing patterns to the growth […]
Virtual Worlds’ Diversity: which gaming genres and platforms account for the growth of a $140 bln industry?

The gaming industry is growing at several times the rate of the overall world economy and at the center of it all sits the game. Some PC games attract over 60 million unique users — an amount only outnumbered by the 20 biggest countries’ populations. Other PC games reap $7,5 bln in annual revenues — […]
A $140 Bln Gaming Craze: the Gaming Industry’s Overview and the Role of Ingame Items

Today we’re releasing the very first FiPME blog post out of the many to follow. Whether you’re a gamer, a startup investor, or a passerby who has nothing but a slight curiosity for the gaming industry, we’ll be delivering brief but informative content on all sorts of gaming-related topics which will be interesting and easy […]