The History and the Team Behind FiPME: Interview with Founders, Part 1

Lately, we’ve been writing a lot about the gaming industry and its prospects as well as about our own exchange and its role in the space. But what we haven’t done so far is tell you who we are! And since our supporters are from different parts of the world and we can’t meet each […]

The Ingame Items Market is Broken… But Here’s How it Can Be Fixed

In our previous article, we examined the problems you’d face if you want to buy or sell ingame items. And given how many problems there are, most likely you’d give up on trading and just keep playing, even at the cost of losing potential income. But we at FiPME believe those problems can — and […]

What Types of Downloadable Ingame Content Are There and Why Do We Buy Them?

As explained in our previous article, games conquer us so easily because they let us fulfill our basic needs in a way that brings us more pleasure and less hurdle than when we fulfill the same needs in real life. And as the gaming world is shifting towards the F2P monetization model, game producers tend […]