
FiPME Universe: What’s the Role of Gamers and Publishers in it?
In today’s Digital World, it is somewhat old news that there is a rising economic value for virtual or in-game goods and commodities. You know,

In today’s Digital World, it is somewhat old news that there is a rising economic value for virtual or in-game goods and commodities. You know,

The world of gaming, which is ripe with inconsistencies that have been plaguing both the buyers and the publishers, is undergoing a sea change. With

We live in a crazy world. Where everything shifts digital and everything is possible all in a sudden. Would you expect Formula 1 drivers to

Lately, we’ve been writing a lot about the gaming industry and its prospects as well as about our own exchange and its role in the

In our previous article, we examined the problems you’d face if you want to buy or sell ingame items. And given how many problems there

Most of the ingame item shops are so time and cost inefficient that they impede the ingame goods from flowing to where they’re most needed

As explained in our previous article, games conquer us so easily because they let us fulfill our basic needs in a way that brings us

If the gaming industry’s core is a game, the gamers are its main driver. But today, the notion “gamer” can relate to roughly ⅓ of

The gaming industry is growing at several times the rate of the overall world economy and at the center of it all sits the game.

Today we’re releasing the very first FiPME blog post out of the many to follow. Whether you’re a gamer, a startup investor, or a passerby