Gamescom 2022

  The gamescom2022 is over and we draw a first balance: Although there were very strong differences to the time before the pandemic, especially in terms of exhibitors in the consumer sector, and one or two gamers may have been disappointed that the really big blockbusters were missing, but there were a lot of other […]

All Virtual: An Economy of Goods & Services Exchange

ABSTRACT More than 2.5 billion human beings are direct or indirect users of platforms that constitute the bases of the virtual economy. “The virtual economy is the system of online jobs, assets, marketplaces, and traders which has emerged across a range of online platforms.” (Verdict, 2020). It is understandably a multi-billion-dollar economy with a huge […]

FiPME Universe: What’s the Role of Gamers and Publishers in it?

In today’s Digital World, it is somewhat old news that there is a rising economic value for virtual or in-game goods and commodities. You know, a Fascinating sum of $26,500 was once paid in Cash for a piece of undeveloped land in an unpopulated New Suburb. Except, this property existed solely on the servers of […]

What Types of Downloadable Ingame Content Are There and Why Do We Buy Them?

As explained in our previous article, games conquer us so easily because they let us fulfill our basic needs in a way that brings us more pleasure and less hurdle than when we fulfill the same needs in real life. And as the gaming world is shifting towards the F2P monetization model, game producers tend […]