All Virtual: An Economy of Goods & Services Exchange
ABSTRACT More than 2.5 billion human beings are direct or indirect users of platforms that constitute the bases of the virtual economy. “The virtual economy
ABSTRACT More than 2.5 billion human beings are direct or indirect users of platforms that constitute the bases of the virtual economy. “The virtual economy
F10 Switzerland announces 14 Startups joining the eighth cohort of its Incubation program, starting on 14th February 2022. Selected from 240 applications, this cohort reflects
In today’s Digital World, it is somewhat old news that there is a rising economic value for virtual or in-game goods and commodities. You know,
As explained in our previous article, games conquer us so easily because they let us fulfill our basic needs in a way that brings us
Today we’re releasing the very first FiPME blog post out of the many to follow. Whether you’re a gamer, a startup investor, or a passerby