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From thought leadership pieces to company milestones, our blog serves up juicy cuts of information you won’t want to miss.
The History and the Team Behind FiPME: Interview with Founders, Part 1
May 12, 2022
Lately, we’ve been writing a lot about the gaming industry and its prospects as well as about our own exchange and its role in the space. But what we haven’t…
The Ingame Items Market is Broken… But Here’s How it Can Be Fixed
May 12, 2022
In our previous article, we examined the problems you’d face if you want to buy or sell ingame items. And given how many problems there are, most likely you’d give…
Why the Ingame Items Market is Broken: a Gamer’s and Trader’s Perspective on Trading Inefficiencies
May 12, 2022
Most of the ingame item shops are so time and cost inefficient that they impede the ingame goods from flowing to where they’re most needed and degrade the overall experience…
What Types of Downloadable Ingame Content Are There and Why Do We Buy Them?
May 12, 2022
As explained in our previous article, games conquer us so easily because they let us fulfill our basic needs in a way that brings us more pleasure and less hurdle…
What Makes Games So Addictive: the Psychology Behind Gaming
May 12, 2022
How do games win our hearts — and our pockets? We have all been stuck playing for hours without noticing the time passing by — but what makes games…
Reinventing the Value Creation in the Gaming Industry: Who’s Ruling it Now?
May 12, 2022
The gaming world consists not only of gamers and game developers. It involves all sorts of participants that interact with each other along the value chain of game creation and…
Esports Outperforming FIFA and NFL? 6 Crazy Facts You Didn’t Know About the Esports Industry
May 5, 2022
Esports is growing at a 41.3% annually and, according to Newzoo report, this growth will transform the sphere into a $1.5 billion market by 2020, when about 300 million people…
Adult women play video games more than boys do: who’s the main force behind the 2,2 billion gamers community?
May 5, 2022
If the gaming industry’s core is a game, the gamers are its main driver. But today, the notion “gamer” can relate to roughly ⅓ of the world’s population as reportedly…
Virtual Worlds’ Diversity: which gaming genres and platforms account for the growth of a $140 bln industry?
May 3, 2022
The gaming industry is growing at several times the rate of the overall world economy and at the center of it all sits the game. Some PC games attract over…